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Versus

Virtual Reality Laser Tag

Role: Lead Designer

Tasks: Level Design, Gameplay Design, Marketing, Prototyping, Playtesting

Versus started as an independent study during my final year in the Computation Arts program at Concordia University. I researched future virtual reality hardware to determine something fun that could be done with it. I designed a virtual reality version of laser tag to be built for the Oculus Quest. Later that year I began an internship at Phenomena in Montreal, where I worked on various projects and prototypes. I pitched them my idea and we built it together, launching the game in December of 2019. I am very proud of the final product being something I would actually want to play again and again. Learn more at Phenomena's website and contact me them for a free 30 day demo. Learn More

Trailers

Level Design

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Design Notes

How Versus Came to be

Versus started as an independent study during my final year in Concordia's Computation Arts program. It was the result of 3 semesters of work. In the first semester I researched VR movement, physics, and graphics in order to determine which platform to build for, and how to structure the game to be successful. In the second semester I built a basic prototype that demonstrated that the game was in fact, fun to play. In the third semester I worked in collaboration with my internship's company Phenomena, to build the final version of the game. This resulted in Versus becoming a full fledged commercial game. Here are the research papers and independent study reports.